
- #COMMODORE 65 EMULATOR MAC FULL#
- #COMMODORE 65 EMULATOR MAC SOFTWARE#
- #COMMODORE 65 EMULATOR MAC CODE#
- #COMMODORE 65 EMULATOR MAC WINDOWS#
Inputs:Ğthernet, Micro SD slot, real-time clock.Outputs: Joystick ports 1 and 2 (9-Pin Atari Standard), VGA, 10/100mbit Ethernet, Stereo Audio (Stereo soon), JTAG/USB/serial debug interface, HDMI, Expansion Port, external disk drive interface compatible with c64 disk drives.Loading speed direct from SD card 300 - 3000KB/second (1200 - 12000 blocks per second), depending on SD card. Standard loading speed without fast loader ~20KB second. Media:ĝ81 disk images from SD card (native VFAT32 file system support coming soon).8MB of expansion RAM being worked on to be made accessible. RAM:ē84KB RAM visible to VIC-IV, 32KB colour RAM visible to VIC-IV.

Sound:ĝual soft-SIDs + dual 8-bit DACs.Text mode extensions including proportional width characters, super-extended background colour mode, as well as the standard VIC-III extended attributes. The planned DVI/HDMI output will support 23-bit colour (8.3 million colours). Separate 256-colour palettes for sprites, bitplanes and character graphics, allowing upto 1,024 colours on screen without changing the palette in real-time. Independent horizontal and vertical hardware scaling allows text and graphics resolutions between the native resolution and as low as 60x38.

Supports all documented VIC-II modes (hi-res, multi-colour mode, extended-background-colour mode, sprites) and VIC-III modes (bitplanes are in the process of adding). Native resolution 720x576 (81MHz internal and 27MHz output pixel clock).
#COMMODORE 65 EMULATOR MAC SOFTWARE#
V., a not-for-profit institution "dedicated to the preservation of our digital heritage."Īs well as the original C65 design, the Mega65 provides additional hardware and software enhancements, including BASIC 10 and the MAC-like graphical user interface, GEOS. Currently (Dec 2019) it is in development by associates of the Museum of Electronic Games and Art E. The Mega65 is a 100% open-source implementation of the official (but never-released) Commodore 65 computer. Open source implementation of an enhanced Commodore 65. and the Museum of Electronic Games & Art Image with 320*200 in 256 colour mode (uses 8 VIC-III bitplanes).This article is very short and not very detailed. Some disk access (D81 files) seems to work now. Screen mode, scaled up to fit, then screenshot scaled it down.
#COMMODORE 65 EMULATOR MAC FULL#
Actually, the emulated C65 screen is in full On Linux, you may want to redirect the stdout and stderr to /dev/null, otherwise it will be flooded with debug messages, which also slows the emulator down a lot!
#COMMODORE 65 EMULATOR MAC CODE#
Please note: binary builds can be old/unstable, if you have a chance, you should use the source code (Use the Source, Luke!) to compile your own!

#COMMODORE 65 EMULATOR MAC WINDOWS#
You can find details about the usage, problems, etc there too (scrollĭown the page for the README, and seek for the Commodore 65 related part).īinary builds (mainly for Windows users. Home of the project with source code: /lgblgblgb/xclcd. The ROM (ie, see screenshots, about the version) is the original, no need for It should run on at least Linux (Raspberry Pi is included) and Windows (win32). Commodore 65 emulatorīut now, the main topic on this page is the Commodore 65 emulator, of course. You can read more about this project, and the Commodore 65 emulation too in Please visit my site about the Commodore LCD computer. The primary goal was this project is to emulate the Commodore LCD computer, thus its name is "XCLCD" (CLCD = Commodore LCD). Commodore 65 lgb.hu :: Commodore 65 related stuffs :: My C65 emulator
